![]() 引用自 judith | astragon:Alright, so I take it the voiceline is a little annoying? :D I've reported this ) And for the sake of us all, kill the talking ♥♥♥♥♥ LOL One thing for sure is that we need more time to get mission already on going to be able to finish them. Could be some like you say, maybe mine or the mix of the 2. Less of a punishment after a day of work, more of a 'times up, no more + points today besides any current active emergency you're dealing with". 引用自 Slayer:Perhaps one way it could be improved: May do some extra, but if player lose track of time they will regret and sure will remember next time to not push things so hard. This will throw player a little dynamic to look for and to respect also, no one will try to exploit it because it will no be worth trying to, but will have all the time to finish whatever mission they are on. ![]() That way player will not listen to the shift finish over and over, just once when it finishes.then we will have a little time do decide to do some extra if so inclined or just the time you need to finish something without any penalties. The 100% will decrease to 0% as time passes. So until shift's end the point count will be 100%, plus 6 hours after it will count 0% and player will faint out. So the SP will count 0 at this time and the player will faint with sever lost to the total points if not all. Now and idea to make even better is that the player will faint if he takes too late to go back that mean relation to the stress one person can handle and if that happens you get penalized accordingly with CP or maybe losing all progress from the day! why not?! But don't be too harsh as how much time the faint will happen, give say like 6 more hours over the shift's time end. The infractions should count normally with no major penalty. Not only player don't get any more points but is severely penalized! For what? doing the work?Īlso the system should be something like, from the moment the shift time is up, player will get reduced points exponentially to how long he is far from the end of the shift so that way player will not exploit this to amass points. I suggest that when you are in the middle of something this time call should not prevent player fro finishing what started. That way, once the shift is over, you can't just farm SP points. reward no positive points, only negative ones if you make any mistakes. , where any further activities such as speed radar, parking tickets, detainings etc. Once the emergency is over, the game then reverts back to the above bullet point. if your shift ends and you ARE in the middle of an emergency callout, then that callout remains active after shift end so that you can get the SP points you have been gaining from it, and when you finish it, you get the SP points for how good you did on that active callout. Just because you're off the clock doesn't mean you should be able to get away with arresting people for no reason lol so CP points remain active. will reward you with NO SP points.ĬP points still get deducted however if after hours you make mistakes. if your shift ends and you are not in the middle of an emergency callout, then any further activities you do such as speed radar, parking tickets, detainings etc. I'd much rather it was just the last job of the day, no matter how long it takes.Īs opposed to "Rush Rush ID checks, plates, photos". It's getting to the point where i'm having to turn down jobs like traffic stops, accidents if the clock is like an hour left because i just know i wont have time to deal with the jobs complexities. There must be a better way than the current implementation. it should be a 20 min work shift! Afterwards, your off the clock. This shouldn't be "how many jobs can you fit in in 20 mins". What makes it worse is I got a ding -2 on an otherwise great shift, caused by panic driving JUST TO GET BACK BECAUSE MY SHIFT IS OVER.NOW!!! Instead the game puts more urgency in having you get back and clock out on time that you'd think that was the most mission critical part of being a cop. Shift over should be the opposite of intense!! Saunter back to station in your own time.Īfter racing to accidents, robberies, wanted suspects etc.Īfter a hard day of checking ID's, DUI's, tickets, speed etc. Surely the whole point of your shift being over is that it's a time to relax. This is quickly becoming one of my most annoying things about this otherwise fun game.
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